Sunday, 20 April 2014

Long Distance Castle

This is NOT my main building this is just a terrain prop. I added it into UDK without caring much for textures because you couldn't properly see detail on it from so far away. In UDK I added spot lights to make it look like some of the rooms were lit.



Saturday, 19 April 2014

Build lighting

This is the scene as a result of build lighting, also I've changed the sky material and lighting settings, the scene is much richer in shadows and colours now.

Current_progress




Tree development


After a long time trying to make suitable trees to go into UDK, i eventually discovered a piece of software that came with UDK, that being SpeedTree. With this software i was quickly able to create a tree that had LOD meshes (billboards), and they were effected by the wind.

Sunday, 13 April 2014

rocks



These are rocks with and without textures. The last rock has had a heavy displacement map applied.