Monday, 28 April 2014
Friday, 25 April 2014
Sunday, 20 April 2014
Long Distance Castle
This is NOT my main building this is just a terrain prop. I added it into UDK without caring much for textures because you couldn't properly see detail on it from so far away. In UDK I added spot lights to make it look like some of the rooms were lit.
Saturday, 19 April 2014
Build lighting
This is the scene as a result of build lighting, also I've changed the sky material and lighting settings, the scene is much richer in shadows and colours now.
Tree development
After a long time trying to make suitable trees to go into UDK, i eventually discovered a piece of software that came with UDK, that being SpeedTree. With this software i was quickly able to create a tree that had LOD meshes (billboards), and they were effected by the wind.
Sunday, 13 April 2014
Thursday, 10 April 2014
Friday, 4 April 2014
Clocktower gargoyle
This is a low poly gargoyle that will be on top of the building. I imported this into Maya to be textured.
Trees
I plan to use various high poly trees, I found that using the same tree over and over makes the environment look very strange.
Below are the very far distance terrain trees. these will be barley visible, but ill will give a sense of distance.
Below are the very far distance terrain trees. these will be barley visible, but ill will give a sense of distance.
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